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Well, if you want to become a good, and possibly professional, CG artist you should know that Maya is starting to becoming the norm. Most people that I talk to that do CG use Maya. However, Maya costs more than 3D Studio Max, and you can download an almost fully functional version of Maya off.
(Sorry, requires Win 2000). It includes a stupid watermark on your renderings with the learning edition. Both 3DSMax and Maya have a huge learning curve. It’s hard to tell you which you’d prefer; you just have to try them both since they are very different programs.
Once you learn a 3D program it’s a lot easier to pick up another. Blender has a very sucessful modeling interface that scored over ($300) in every way. Blender would be easier to learn because the interface isn’t clunky, and is more powerful than an easy to learn program such as Animation Master (A:M is a very powerful program for it’s price range). So, if you want to learn CG for free without doing anything illegal, get Blender or get the Maya Personal Learning Edition. It’s hard to compare Blender to programs like Maya and 3DSMax because Blender is not clunky, and it’s a very different beast altogether. If you want to learn I strongly recommend using Blender. It’s a sucess story of the guy that did the previs for Spider-Man 2 using Blender, and how it helped him move on to other programs.
Because of what I had learned in Blender I was able to produce my first shot within one day of having to run LightWave for the first time. Within two weeks I felt completely confident in using LightWave. I credit this to (1.) having learned so much about basic and even advanced 3d from Blender, and (2.) some amazingly fundamental similarities in the two programs, even down to some similar keyboard shortcuts. In addition, you really need to upgrade your operating system, especially if you intend to move on with CG programs. Yo fudge, Im on ur msn.
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Hey i can run some tutorials through with u on CG if u want! Hey Listen to the following about these programs: If u wanna become a GOOD CG artist u must have a varity for example me i have lightwave 8 which is compatible on windows 98, Why not try lightwave 8 instead of 3ds Max, lightwave 8 is a excellent program and is used in many commercial games like max payne, doom 3, halflife 2 and so on.
Pretty much lightwave 8 is awsome! But maya is another good 3d program that is ok but not good for game models but more for CG effects. Then thers 3ds max 6 i got it not long ago but i sent it back cuz i hated how it didnt run on windows 98 so im currenty going to order 3dsMax 5 but my new computer im getting in 1 month has XP! So then ill upgrade to 3dsmax 6, But for now the best CG programs that i have USED, are Blender 2.34 (Easy to use and great graphic power and good uv mapper) Lightwave8 (professional quality but uv mapping is a hard!) 3dsMax ( good power good render ok UV mapping but a lil of a hog) Maya ( good animation sequncer but a horrible layout) Well i hoped this helps!
Metsys: Blender has a very sucessful modeling interface that scored over ($300) in every way. Blender would be easier to learn because the interface isn’t clunky, and is more powerful than an easy to learn program such as Animation Master (A:M is a very powerful program for it’s price range). Are you saying blenders modelling capabilities are superior to Animation masters, or that it’s all around a more powerfull package?